Friday, July 8, 2011

Five by Five version 2.5

So, it's been ages since I posted. A friend of mine was talking about how he needed to brush up on his writing skills. I suggested that he consider blogging, but this made me realise how neglectful of my own blog I have become.

I usually blog quite a lot if I am working on an RPG project. But these days I don't have any RPG ideas knocking around inside my head ... so, I haven't been writing at all.

That is unfortunate, as I feel writing is a very good exercise for my brain. One of the reasons I have created as many RPG's as I have is just for the exercise it provides me. It's fun, and creative, and very personal. If any of the games I create prove to be playable, and are actually played ... this is an unexpected boon.


So, just for the heck of it I start "re-writing" Five by Five. Not changing it, just recomposing it, in case I might accidentally discover some new elegant way of saying things. I also wanted to format Five by Five for my Kindle. The Kindle can read PDFs but working with multi-column PDFs on the Kindle screen is actually more of a pain then it is on the computer screen.

So I am reformating for an age of eBook Readers, Kindles, and iPods. I also got lazy and cut-and-pasted some of my text in some spots which defeats the whole re-write exercise, but I did find that while I was working on it, I had a few new ideas.

Sixes when rolled are no longer regarded as zero but still work the same way. A simple change in terminology created a new mechanic for the game that adds some fun new possibilities.

I have stripped out a bunch of stuff I added to ver 2 that don't really help the game and have actually taken a few steps back to be closer to the first version of the game.

Things aren't complete, but I felt a need to blog and share ... so, here we are.



Five by Five 2.5

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